Substance 3D Painter Keyboard Shortcuts

Complete Substance 3D Painter keyboard shortcuts reference — 57 shortcuts across 6 categories. Quick reference cheat sheet for Windows.

Substance 3D Painter is a texturing tool, and its shortcuts are shaped by that: number keys pick painting tools, single letters switch what the viewport displays, and a few keys manage the quick mask. The bindings are the same on Windows and macOS apart from the Ctrl/Cmd label. The table follows Adobe's shortcut reference for the current release.

Viewport & Camera (10)

ShortcutAction
TabHide UI
Alt + HHide/ignore excluded geometry
F5Camera Perspective
F6Camera Orthographic
SpaceToggle animation
FCenter the whole mesh
F1Viewport layout 3D/2D
F2Viewport layout 3D only
F3Viewport layout 2D only
F4Swap 2D / 3D view

Modes (5)

ShortcutAction
F8Baking
F9Painting
F10Rendering (Iray)
Shift + EscapePause engine computation
AResume previous stroke

Project (7)

ShortcutAction
Ctrl + OOpen project
Ctrl + F4Close project
Ctrl + SSave project
Ctrl + NNew project
Alt + F4Quit application
Ctrl + Shift + BBake Mesh Maps
Ctrl + Shift + EExport textures

Tools (25)

ShortcutAction
QShow/Hide manipulator
+Increase the manipulator size
-Decrease the manipulator size
TCycle through manipulation spaces
Shift + VToggle warp edition mode
WTranslate tool
ERotate tool
RScale tool
Shift + WSurface tool
LSymmetry
1Select Paint tool
Ctrl + 1Select Paint tool + Particles
2Select Eraser tool
Ctrl + 2Select Eraser tool + Particles
3Select Projection tool
Ctrl + 3Select Projection tool + Particles
4Select Polygon Fill
5Select Smudge tool
6Select Clone tool (relative source)
Ctrl + 6Select Clone tool (absolute source)
]Increase tool size
[Decrease tool size
XInvert grayscale tool
PPick stroke material
DLazy Mouse

Display (5)

ShortcutAction
CDisplay next channel
Shift + CDisplay previous channel
MDisplay material
BDisplay next mesh map
Shift + BDisplay previous mesh map

Masking (5)

ShortcutAction
UToggle quick mask edition
YClear quick mask
IInvert quick mask
Alt + QTexture Set isolate
NIgnore stencil mask
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📜 Every shortcut on this page is taken from the official Substance 3D Painter documentation — experienceleague.adobe.com
🔧 Spotted an error or a missing shortcut? Suggest an edit on GitHub — every accepted fix goes live on this page, the API and the CLI.

Tools on the number row

1 is the paint tool, 2 the eraser, 3 projection, 4 polygon fill, 5 smudge and 6 clone; holding Ctrl with 1, 2, 3 or 6 selects the particle or absolute-source variant. ] and [ change tool size and X inverts a grayscale tool so it subtracts instead of adds. P picks the material under the cursor, D toggles lazy mouse for smoother strokes, and L turns symmetry on. A resumes the previous stroke, which is useful after an accidental click.

Seeing what you painted

C and Shift + C cycle the viewport through channels — base colour, roughness, metallic, height — and M returns to the full material view. B and Shift + B step through baked mesh maps such as ambient occlusion and curvature, the fastest way to check a bake before painting on top of it. F1, F2 and F3 switch the layout between combined 3D/2D, 3D only and 2D only, F4 swaps the two, and F frames the whole mesh. Tab hides the interface for a clean look at the model.

Masks, modes and export

U toggles quick mask editing, where you paint the area a stroke may affect; I inverts it and Y clears it. Alt + Q isolates the current texture set. F8, F9 and F10 switch between baking, painting and Iray rendering modes. Ctrl + Shift + B opens the mesh map baker and Ctrl + Shift + E the texture export dialog, where output templates decide which channels are packed into which files.

Frequently asked questions

How do I switch between painting and erasing?

Press 1 for the paint tool and 2 for the eraser. Ctrl + 1 and Ctrl + 2 select their particle variants.

How do I view just the roughness or height channel?

Press C repeatedly to cycle channels (Shift + C goes back). M returns to the material view.

What is the quick mask for?

It limits where strokes apply. Press U to edit it, paint the area, then press U again to leave mask editing and paint normally.

How do I hide the interface for a screenshot?

Press Tab to hide the UI; press it again to bring it back.

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