Blender

Blender Keyboard Shortcuts

Complete Blender keyboard shortcuts. 3D modeling, rigging, animation, and rendering shortcuts.

36
Shortcuts
5
Categories
Free
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Blender's keymap is famous for being different, and since the 2.8 series it is also consistent: the same key does the same thing in every editor where it makes sense. Nearly all of the shortcuts below are single letters with the mouse over the 3D viewport, so the first habit to build is keeping the cursor in the viewport before pressing anything.

View 9

Middle Mouse
Rotate View
Rotate viewport
Shift+Middle Mouse
Pan
Pan viewport
Scroll
Zoom
Zoom in/out
Numpad 7
Top View
Switch to top view
Numpad 1
Front View
Switch to front view
Numpad 3
Side View
Switch to side view
Numpad 0
Camera View
Switch to camera view
Numpad .
Frame Selected
Frame selected objects
Home
View All
Frame all objects

Selection 5

A
Select All
Select all objects
Alt+A
Deselect All
Deselect all
B
Box Select
Box selection
C
Circle Select
Circle selection
Ctrl+I
Invert Selection
Invert selection

Basic Tools 9

G
Move
Move selected object
R
Rotate
Rotate selected object
S
Scale
Scale selected object
X
Delete
Delete selected object
Shift+D
Duplicate
Duplicate object
Alt+D
Linked Duplicate
Create linked duplicate
Shift+A
Add
Add new object
Tab
Edit Mode
Toggle edit mode
Ctrl+Tab
Mode Menu
Open mode menu

Editing 8

E
Extrude
Extrude selected faces
I
Inset
Inset selected faces
K
Knife
Activate knife tool
Ctrl+R
Loop Cut
Add loop cut
F
Fill
Create face from selected vertices
P
Separate
Separate selected elements
Ctrl+J
Join
Join selected objects
Ctrl+A
Apply
Apply transformations

Animation 5

I
Insert Keyframe
Insert keyframe
Alt+I
Delete Keyframe
Delete keyframe
Space
Play/Pause
Play or pause animation
Left/Right
Frame Step
Go to previous/next frame
Shift+Left/Right
First/Last Frame
Jump to first/last frame
📜 Source: Blender Manual — Default keymap. Blender 4.x default keymap ("Blender" preset), which has been stable since the 2.8 series. Checked 2026-09-04. How we verify ›
📄 View Printable Cheat Sheet — Download as PDF or print

G, R, S and the axis trick

G grabs (moves), R rotates and S scales the selection, and each of them starts an interactive operation rather than switching tools — you press the key, move the mouse, and click or press Enter to confirm. Typing an axis letter afterwards constrains the operation, so G then Z moves only vertically, and typing a number sets an exact amount. Shift + D duplicates and immediately enters grab mode so the copy can be placed, while Alt + D makes a linked duplicate that shares mesh data. X deletes with a confirmation menu.

Edit mode is where the modelling keys live

Tab toggles between Object and Edit mode on the active object, and Ctrl + Tab opens the pie menu with every mode. Inside Edit mode, E extrudes the selection, I insets a face, Ctrl + R starts a loop cut that follows the mouse until you click, K is the knife, and F fills selected edges or vertices with a face. P separates the selection into a new object and Ctrl + J joins objects back together. Ctrl + A applies transforms, which you need to do before modifiers and exports behave predictably.

Selection and views

A selects everything and Alt + A deselects — note that since 2.8, pressing A again no longer toggles. B and C start box and circle select, and Ctrl + I inverts. The numpad keys are views: Numpad 1, Numpad 3 and Numpad 7 for front, side and top, Numpad 0 for the camera, and Numpad . to frame the selection. On a laptop without a numpad, enable "Emulate Numpad" in Preferences and the number row takes over.

Animation

I in the viewport inserts a keyframe for the active object (a different action from the inset it performs in Edit mode) and Alt + I deletes one. Space plays and pauses, Left/Right steps a frame and Shift + Left/Right jumps to the first or last frame of the range.

Frequently asked questions

Why does pressing A twice not deselect anymore?

Since Blender 2.8, A only selects all. Use Alt + A to deselect all, or double-tap A if you enable the legacy option in Preferences › Keymap.

How do I use the view shortcuts on a laptop without a numpad?

Enable Emulate Numpad in Preferences › Input. The number row then works as the numpad views.

What does Ctrl + A (Apply) do and when do I need it?

It bakes the object's location, rotation or scale into the mesh data. Apply scale before adding modifiers such as Bevel or Array, or their results will be distorted.

Why does I do different things?

Over the viewport in Object mode it inserts a keyframe; in Edit mode with faces selected it insets them. The mode decides.

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